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Storytelling Is The New Software

By Mike Bonifer 2 months ago
Home  /  Game  /  Storytelling Is The New Software

We’ve spent years studying with  Organizational Theorists, Rhetoricians, Consultants, Software Developers, Students, Architects, Fractal Theorists, Quantum Physicists, Shamans, Witches, Alchemists, Artists, Enterprise Architects, Dowsers, Gamers, Tribal Elders, Barbershop Proprietors, Performance Artists, Improvisers, Disney Animators, String Theorists, Clowns, Farmers, Cowboys, Bartenders and Storytellers working in every organizational ilk, from start-ups to Fortune 100s, in order to develop new ways of telling and sharing stories.

Here’s what it all comes down to, especially now:

  •  We are given choices in our personal and working lives between ‘Power With’ relationships, and ‘Power Over’ relationships
  •  ‘Power With’ relationships thrive on diversity. They know that sharing power is not the same thing as giving it up, that leadership can manifest itself in many different roles, and that much about good leadership is invisible.
  • Power Over relationships call for micro-managing, and demand constant attention. This often means creating a crisis just so a leader can lead in the most visible possible way, by playing the Hero.
  • Power Over leaders play zero-sum games. Every win must be another’s loss. In fact, the ‘wins’ themselves are often defined solely by the fact that someone has else has ‘lost.’ Often, there’s no appreciable progress, no actual gain, instead, it’s that someone else is spiraling down faster than you are that matters to Power Over leaders. It’s all about that leverage.
  • Power Over leaders are on an endless quest for a Dominant Narrative. This means relentless repetitive, monolithic, one-note messaging, and, because the game is win/lose, it also means quieting voices telling any story but the dominant one, and frequent scapegoating of those around you–people falling in and out of favor at a leader’s whim–to set the example of what can happen to any dissenter. And here’s the costly kicker: There’s always only one solution to any problem. No one can afford this approach any more.
  • The test of a Dominant Narrative is how nonsensical–i.e. against the self-interests of those believing in it– it can be and still be believed.
  • ‘Power With’ relationships, by contrast, call on Ensemble Storytelling. This results in leadership in which more voices are heard, resulting in more possibilities, faster, for solutions and productive outcomes.
  • In Ensemble Storytelling, a Situation defines leadership roles, i.e. whose voices will be heard, and whose presence will be made visible, when, in a given scenario.
  • ‘Power With’ leaders use Ensemble Storytelling as a basis for collaborative problem solving, iterative testing and optimization, and the fast pivoting required for complex, fast-evolving networks.
  • Storytelling is the new Software
Categories:
  Game, Solutions, Story Organization
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About

 Mike Bonifer

  (39 articles)

Mike Bonifer is the co-founder and Chief Creative Officer for bigSTORY, a company of strategists & practitioners who are first in the world to utilize quantum storytelling, an emerging organizational science that accounts for how stories are created, live in networks, and influence behaviors.Throughout his professional life, Bonifer has been in the forefront of emerging storytelling practices and technologies. As the publicist on Tron, the author of The Art of Tron, and the writer and producer of Computers are People, Too, he explained computer-generated imagery to the analog world. As a founding producer of The Disney Channel, he pioneered the Walt Disney Company’s entrance into cable television with the legendary documentary series, Disney Family Album. As the producer of the award-winning website for Toy Story, he introduced movie fans around the world to Pixar’s extraordinary storytelling. He co-founded Network LIVE, which lives on as Control Room, producer of some of the biggest online music events in the world, including 2007’s Live Earth concerts for the environment, for which he served as Chief Storyteller.In 2007, he wrote and published GameChangers – Improvisation for Business in the Networked World, and, with Dr. Virginia Kuhn of USC’s School of Cinematic Arts, co-founded GameChangers, a learning company that applied improvisation to business communication. His work with GameChangers dramatically improved the performances in units of companies such as Skype, Gap Inc. The Walt Disney Company, United Airlines Media, Gawker Media, NetApp and GE.He has conducted university workshops in Public Health, Entrepreneurship, Engineering, Sociology and Cinema; collaborated with Alan Alda on a workshop for the Viterbi School of Engineering at USC; explained quantum storytelling to physicists at the Lawrence Livermore National Laboratory; coached Ron “The Gangster Gardener” Finley on his famous TED Talk on urban gardening; and returned to his old hometown in Indiana, to tell stories about the legendary smalltown Hoosier baskeball team, his childhood heroes,The Ireland Spuds. He was the featured storyteller at the 2014 San Miguel International Storytelling Festival in San Miguel de Allende, Mexico. He and his son, Alex, perform a two-person improv act called BonBon, the only father-son comedy improv act in the world (that they know of). In 2015, he will tour Panama, Guatemala and Nicaragua on behalf of the Notre Dame Executive Education program.With bigSTORY, Bonifer and Jeremi Karnell have created a home for one of the most remarkable advances in storytelling of our lifetimes. A way of seeing the world through the lens of the stories we create together. A theory that accounts for the brilliant possibilities that await us when your story and my story become our story.